Using a single ggRock Game Image with Multiple System Images This article describes how to configure one game image to be used with multiple system images
Problem
Your Center requires the usage of multiple system images due to incompatible operating system drivers or other technical or discretionary reasons.
Solution
1. Create one or more system images by following the steps outlined in the System Image Creation section of the Create, Configure, and Test ggRock Images guide.
2. Create a game image by following the steps outlined in the Games Image Creation section of the Create, Configure, and Test ggRock Images guide.
3. Install games to your games drive just as you would on a standard system. While it is up to your discretion which software to install to the game image, it is recommended at bare minimum that you install the following classifications to the game image:
-
Game Launchers (e.g. Create a sub-folder for each launcher, e.g. G:\Launchers\Steam, G:\Launchers\Origin, etc).
-
Games (This will be a per-launcher setting, normally before downloading any games you may redirect the installation location of game files and content)
-
Common utilities that may be used on multiple system types (e.g. startup scripts, etc)
4. Confirm the functionality of all games/applications.
5. Navigate to the Machines tab of the ggRock Web UI.
6. Within the ggRock Web UI, click the overflow button (three vertical dots) to the right of the Machine for which you wish to modify the game image, then click the "Settings" context menu item.
7. Within the Machine settings dialog, click the "Games" drop-down and select the game image you wish to assign to the Machine. Click the "Save" button.
7. Within the Machine Settings dialog, Click the "Save" button.
8. Boot the second system, launching each game/launcher/application that is shared between them. This allows the launchers and applications to locate the data on the game drive.
NOTE:
When updating or installing new games, it will be necessary to launch the games one time on each system image type in order for game/application configuration to be propagated to each system image. Please refer to "Epic Games Launcher - Multiple System Images" for an example.